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Game_Career_Guide_August2014

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002 e E D I T O R ' S N O T E _ B r a n d o n S h e f f i e l d W ELCOME ALL, TO THE 2015 GAME CAREER GUIDE, YOUR GATEWAY to improving or launching a career in game development! This issue is meant to help not only industry neophytes, but also those who have a job in games and would like a leg-up, as well as people in other industries who may want to transition into a career in game making. BUILDING AN INDIE BUSINESS SOME TIPS TO GET YOU STARTED 002 game developer magazine From our unity tutorial, to our postmortem of a student-made game, to our feature about making the leap from film to games, our authors should have you pretty well covered. But what if you decide you want to start your own company? Let's talk about that a bit. Breaking in on your own terms In the past several years, it has become more and more viable to make a go of things as an independent game developer. In fact, I'm one of those myself, having recently released Gunhouse for PlayStation Mobile. The indie life is by no means for everybody - it can be very difficult to make money early on in the process, and the first games you make will be huge learning experiences. But it can also be very rewarding to make your own schedule, own everything you create, and potentially reap the benefits of making a good game on the cheap. If you do decide to go the indie route, just getting started can be daunting - but it's actually not quite as difficult as you think. Once you get some logistics out of the way, you're going to find it relatively smooth sailing - aside from making the actual game, that is. Starting a business If you're going to eventually sell your games, more likely than not you'll need to create a game company. Having a company set up will be useful when talking to publishers, when trying to get on app stores, when getting paid, and in all sorts of other ways. Registering your company is actually not very difficult these days. Most indies opt for an LLC, because with this corporate configuration, your assets and your company's assets are basically tied, but you also have protection if your business faltered. As an added bonus, it's also one of the easiest kinds of company to set up. Definitely consult a specialist if you want to know more, since I'm by no means an authority in this regard! Where should you register your business, then? I'll only be covering the US in this section, since it's all I have experience with - but in brief, if you live in a state with low registration fees, just register your business there. It's actually ideal to set your business up in the state where you live, because you can use your own address, and all correspondence will come to you directly. But if you live somewhere like California, where the registration fees are high, and businesses have a minimum tax every year, you may consider other options. If you don't have a static office, that is to say a brick and mortar place your company is going to rent out for office space, or if your employees are distributed, it's much easier for you to register your business in another state. In this case, you can have your company registered in any location, like Oregon or Delaware, where the registration fees are cheap, and there's no annual tax

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